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Development Status: On hold

Current Version: Beta 1.1.1

 

We aim to provide an easy to use editor for our game and other Ogre3d Engine games. We plan to release the editor source code to the community after it will reach alpha stage.
If you are interested on a more powerful and complex editor for Ogre check this out: Ogitor (it's open source!)


Download (Windows)

Feedbacks 

 

 

What’s New:

Test levels directly in your project!
Now Cr Editor exports using an Xml compatible format and let you launch your application from the editor.

 

Features:

  • Entities editor (transformations, material, properties) 

  • User defined objects system.

  • Lights editor

  • Particle systems support (Ogre scripts) 

  • Terrain editor (elevation, smoothing, texture painting) 

  • Customizable level launcher

  • Xml file format

 

Known Issues:

  • Painting large areas causes sporadic crashes

  • Regenerating the terrain deletes the blendmaps

  • In some cases key releases are not registered

  • Object selection doesn’t uses raycasting to the polygon level

  • Materials parameters of static meshes are not applied in LevelPlayer

 

Future Features:

  • More terrain brushes

  • Ocean support

  • Improved assets management

  • Multiple objects selection

  • Improved interface

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